Concentrated Lines
https://gyazo.com/0273ea0629164e3127778acadd3db61f
See.
code:HLSL
fixed4 frag (v2f i) : SV_Target
{
float2 uv = 2 * i.uv - 1;
float r = length(uv);
r = 0.7 * r - 0.7;
float a = atan2(uv.y, uv.x);
a = abs(cos(50 * a) + sin(20 * a));
float d = a - r;
float n = smoothstep(0.1, 0.4, saturate(d));
fixed4 col = tex2D(_MainTex, i.uv);
return n * col;
}